Overall this is what really makes the game better than any other football game I have ever seen, its ability to offer the player total control over every situation that is occurring on the field. However, what really impressed me what the fact that 989 Studios was able to give us a near perfect re-creation of the playing field environment, the players, stadium and other important elemental details. The PlayStation version received "favorable" reviews, while the PC version received "average" reviews, according to the review aggregation website GameRankings. But at least you can easily correct player assignments for your own team, right? The list of other missing features - many pretty standard fare at this point in the development of football sims - is extensive. The multiple animations appear for just about every kind of move, including tackling, catching, and blocking. The hype of such a coming on the PC was heightened by its … But if you're in search of the most realistic - and consequently most challenging - on-field play you can find in a football simulation, GameDay 99 is at the head of the class. Realistic football sounds make the player feel like they are on the playing field themselves and the other sounds such as the grunts, hits and movement are there as well. And the AI doesn't slack up when a computer-controlled team gets the ball. The game is not texture intensive, like most people think, however, it is polygon based and therefore the need to possess a graphic accelerator capable of spitting out loads of polygons is essential. Unfortunately, whoever acts as the server has a bit of an advantage. (Other games have let you call plays in multiplayer mode, but you can't actually control the players on the field.). GameDay 99 doesn't use a real depth chart, which has assignments for kickoff returner and punt returner.

The defenses really do adjust to your play-calling tendencies, and gamers accustomed to steamrolling even powerhouses like San Francisco and Green Bay in other action-oriented games will be a little miffed to learn that it's just not gonna happen here. It has gameplay, an authentic feel, acceptable graphics, and for something new, Internet play. Plus player motion animations look better than ever, thanks to another trip to the motion capture studio with nine NFL players. On the cover is Daryl Johnston. The answer, my friends, is GameDay. "...why are we shooting potatoes instead of real grenades? Thankfully, the graphics are up to the task of bringing all this to life: You'll need a 3D accelerator to play GameDay 99, but with a 3Dfx chipset and a fast (200MHz or faster) PC, you'll see some of the best animations and graphics ever to grace a football sim. Blue Flame Labs. For many gamers, that'll be enough. However, the sound effects are still the same old GameDay grunts. It was first released in 1998 by 989 Sports. GameDay 99 has improved over its predecessor in many ways, although no change is as critical and defining as its vastly improved visuals. The players are smooth and believable, and the stadiums are also accurate and attractive.