[9]:219 The game demands that players keep their sense of orientation in a fully 3D environment with a flight model featuring six degrees of freedom in zero-gravity. Verschiedene Descent-Fanpages haben eine Unterschriftenaktion für die Fortsetzung der Descent-Serie gestartet. [11], The Macintosh port of Descent also received praise. Near their project's completion, Parallax faced yet another obstacle: they needed to make sure that their highly detailed and complex game could run smoothly on computers. Parallax would implement artistic and structural changes that Apogee requested. Es wird außerdem klar, dass die PTMC die mit einem Computervirus verseuchten Roboter für ihre eigene Zwecke missbraucht – die Weltherrschaft an sich zu reißen. [2] Edge remarked the ability to record demos that capture the player's experiences, but also criticized the slightly repetitive gameplay and noted the robots' basic algorithm of being only a little more than "fire and evade", despite their intelligence. The developers received permission to develop the sequel, provided the completed game was to be released at no profit. [55] Official global sales of the game, together with its sequel, surpassed 1.1 million copies as of June 1998,[56] while VentureBeat estimated in 2015 that the actual sales figure of the original was as high as 25 million copies. Play your copy of the original Descent with 3Dfx-rendered graphics.

[71] Major Mike of GamePro also judged it "an excellent conversion" due to its complex but generally easy to master controls, though he did complain of occasional severe slowdown. Core Decision was initially to be released in October 2006, and was speculated to be based on the Doom 3 engine. [2][3] The game was cancelled in favor of developing a fantasy role-playing game. Competitive modes allow a maximum of eight players and cooperative modes allow up to four. Descent 3 entstand nach der Auftrennung des ursprünglichen Entwicklerstudios Parallax Software in Volition und Outrage Entertainment, auf die sich die beiden Studiogründer Mike Kulas und Matt Toschlog nach der Veröffentlichung von Descent 2 geeinigt hatten. OSS-kompatible Soundkarte, Grafikkarte mit 4 MB. [1]:23 Players can press a single key to type a message referred to as a taunt, rather than pausing to type in the full message. Da sich Descent 3 finanziell gesehen als Misserfolg entpuppte, entschloss sich sein Entwickler Outrage dazu, sämtliche Arbeiten an Descent 4 auf Eis zu legen. Team Anarchy assigns players to two opposing teams, and Anarchy With Robots adds hostile robots to the match. Interplay owned the Descent trademark and the publishing rights to those games, but their developers still retained the copyrights to them. [1]:14–15 The player's spacecraft uses shield power as health, and can carry a maximum of 200 units of shields and energy each. On March 31, 2008, Interplay Entertainment released their quarterly report which highlighted their development plans for possible sequels: On March 13, 2008 Interplay Entertainment updated their website, inserting a background image highlighting some of the games in the company's roster. Variously colored lines indicate locked doors and zones such as energy stations and reactor areas. [65], "Descent (video game)" redirects here. Copyright © 2018 Revival Productions, LLC © 2018 Valve Corporation. Descent 3 enthält zehn unterschiedliche Primärwaffen (diverse Laserwaffen und Kanonen), zehn Sekundwärwaffen (Raketen) und als neue dritte Gattung fünf sogenannte Abwehrmittel (automatische Waffen, Minen, Täuschkörper). As of October 21, 2008, Interplay has re-registered the Descent trademark with the United States Patent and Trademark Office (USPTO).[7]. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. [82][83] President of Volition Mike Kulas stated in an interview that the Red Faction and Descent universes are strictly separate, but also that the code intended for Descent 4 had been used in Red Faction. The latter pulled their games off because Interplay purportedly had not paid them royalties since 2007. Das Spielprinzip der Reihe blieb unverändert. [12], Descent is set in 2169.

Descent 4 was a planned fourth installment in the Descent series published by the re-emerging publisher, Interplay Entertainment. Primary weapons range from lasers to wide-range Spreadfire Cannons to destructive chargeable Fusion Cannons. [7] Players can record and later view their experiences in the form of demos, both in single-player and multiplayer. Einen vierten Teil der Descent-Saga wird es aller Voraussicht nach nicht geben. [18] However, it also garnered player complaints about a technical bug that would recharge each robot's shields whenever the player ship was destroyed (the problem was exacerbated on the last level of the shareware, where the power reactor is replaced with a boss and the gameplay thus becomes extremely difficult). Each level is based in a "claustrophobic"[6][7][8] mine or military installation[6] in various locations in the Solar System. [a], During level design, the idea of simple connected tunnels as the sole component of level architecture expanded to also include rooms and exits. They particularly applauded the labyrinthine level design and intelligent enemy AI. In Descent 3 wirken sie aufgrund der verbesserten Grafik echter und agieren intelligenter als in den Vorgängern. Ich bin sonst kein Fan derartiger Metallgegner, aber die in Descent 3 sind gelungen und können in Sachen Erschreck-Effekt halbwegs mit fleischlichen Bestien mithalten. [f] Like its computer versions, criticism commonly centered on the player's disorientation. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. According to Kulas,[17] the game cost around US$450,000 to make. A representative of Parallax Software responded to speculation on the Good Old Games forums regarding the withdrawal of the titles. For example, Cloaking Devices temporarily render the ship invisible, Invulnerability temporarily inhibits receiving damage, and Quad Lasers modify the ship's laser system to fire four bolts of energy instead of the standard two. Bei Treffern richtet sie praktisch keinen Schaden an. Thus all members of the ODF must accept the ideology of open source. One of them was from Interplay, who immediately signed the company up.
Da sich Descent 3 finanziell gesehen als Misserfolg entpuppte, Abwehrmittel finden neben dem Einzelspielermodus vor allem bei taktischen Mehrspielervarianten wie CTF und Entropy Verwendung, wo z. Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS.It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. Der Spieler ist darin Agent der PTMC und hat den Auftrag, die üblen Pläne ihrer Vorsitzenden S. Dravis in die Tat umzusetzen. 2000 erschien eine Erweiterung mit dem Titel Descent 3: Mercenary. Complaints tended to focus on the frequency for the player to become disoriented and the potential to induce motion sickness. B. strategisch wichtige Bereiche vermint werden können. The game can be played as either a series of campaigns or individual skirmishes. [84], The series was revived in the late 2010s when development of another Descent title was confirmed and is still in progress. However, it also praised the game's use of the PlayStation link-up cable. After April 2001, Orbital Design was issued a cease-and-desist order by THQ, who were then in possession of the rights to the Descent IP. Mr. Kulas stated that it seemed very unlikely that they would work on a Descent sequel. For the upcoming game, see. [52] The game dropped off PC Zone's charts altogether the next month. He also attributed the game's popularity and modifiability to the continued development of fan mods. Another game, Overload, was announced on Kickstarter by Revival Productions and successfully crowdfunded in 2016. ", http://www.gamespot.com/news/6182846.html?tag=result;title;0, USPTO entry for the Descent game trademark (2008), http://www.descentbb.net/viewtopic.php?t=9059, "Open Descent Foundation mission statement", http://www.odf-online.org/homepage/about_us.php, Descent 4 News, Timeline, Concept Art, History, https://gamicus.gamepedia.com/Descent_4?oldid=757025, Articles with unsourced statements from July 2010, Articles with unsourced statements from July 2008. [1]:17 Flares and lasers light up dark areas of the mine. [1] While the game has had a troubled development history, Interplay Entertainment recently confirmed that they have plans for developing the game after raising funds for the development of an MMO based on the Fallout franchise. Descent 3 (Eigenschreibweise: Descent³) ist ein 1999 für Windows veröffentlichter First-Person-Shooter und der dritte Teil der Descent-Reihe.Das Spiel entstand bei Outrage Entertainment, einem der beiden Nachfolgerstudio des ursprünglichen Entwicklerteams Parallax Software.Das Spiel erschien über den amerikanischen Publisher Interplay Entertainment.